4/8/2023 0 Comments Two pass rendering![]() With GTAO enabled, ambient occlusion is noticeable in the corners of this scene This implementation of ambient occlusion enables mobile projects to improve the appearance of indirect lighting and shadows with a low performance cost. ![]() ![]() Ground-Truth Ambient Occlusion is now available for mobile devices. Ground-Truth Ambient Occlusion (GTAO) on Mobile (Experimental) You can use this to fine-tune the quality of specific reflections. Additionally, you should review the Supported Rendering Features reference page for specifications of what rendering features are supported by the Mobile rendering paths. ![]() We recommend that you familiarize the Device Profiles guide, as Mobile devices depend greatly on Device Profiles in order to manage rendering features and scalability across a wide variety of devices. The sections on this page provide reference information and how-to guides for mobile-specific implementations of rendering features. The mobile renderer for Unreal Engine 4 is a separate renderer from the desktop and console renderer, equipped with its own subset of features that are optimized for mobile devices. Pixel Projected Reflection For Mobile(Experimental) ![]() Ground-Truth Ambient Occlusion (GTAO) on Mobile (Experimental)ĭynamic Spotlight Shadows for Mobile (Experimental) Reflection Capture Compression For Mobile ![]()
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